Experimental Techniques

EVP Session

The quintessential tried and true method for paranormal research and investigating. Electronic Voice Phenomena (EVP) is yet fully understood, but the idea is that sounds that are unheard at the time, can be recorded via audio tape, carried along radio frequencies, or captured on other electronic media. The fascinating aspect is that voices or sounds sometimes respond directly to questions asked during experimental sessions, leading to the classification of Intelligent Haunts. Most EVPs consist of single words. Rare and rarer still are phrases or complete sentences. More common sounds that are not voices are grunts or groans, and sometimes more fearful, growls. The quality of sounds recorded varies quite a bit. You may only get whispers or broken speech, other times it may be too loud or distorted to make out what is being said. Do your best in review to distinguish these noises, and be wary of noises that can naturally be explained away, such as team members or known animals.

Call & Response

This technique is typically for when no audio responses are being captured. You can politely ask spirits "for a sign" of their presence. Ask to repeat a distinct series of knocks, and knock out the series on a wall or rocks. You can also use one knock for responses meaning "Yes", and two knocks for "No" responses.

The Estes Method

This relatively recent technique was established in Colorado, named after Estes Park in Colorado at the Stanley Hotel by Karl Pfeiffer, Connor J. Randall, and Michelle Tate. The gist is to use a device that sweeps radio frequencies, namely a SB7 or SB11 "Spirit Box", along with two to three investigators.

One investigator will act as an Receiver while holding the Spirit Box. The Receiver should deprive themselves from non-audible sensory inputs, only relying on a direct audio sensation. It is best to use a tight (but comfortable) blindfold, and over-ear (20dB noise-cancelling) headphones. Allowing other senses will typically leave the investigator unable to focus on the audible sweeps. The Receiver should repeat any heard voices or noises. Try to repeat as soon as possible without interpreting too much. Being the Receiver may take some getting used to!

Other investigators nearby, called Operators, will conduct a standard EVP session while being quiet enough as to not lead the isolated Receiver. Usually Operators are sat behind the Receiver. If the Receiver responds in an unrelated way to the Operators questions, do not change subjects. Discount any initial nonsense, and stick to the script.

A Psychomanteum

Similar to Scrying, this occult-fashioned experiment only requires a mirror. One or two investigations should sit opposite a mirror, a few feet away. Typically, the mirror will be set at 45 degrees from a standing or resting position - the important part is to not see your own face in the reflection. Commonly used alongside this is a lit candle placed offset of the mirror or behind.

After a short while, pareidolia may occur, showing visions or other ocular sensations. These can be interpreted however, but should generally be taken at face value. If more than one investigator is present during the experiment, remain quiet until the experiment is concluded. Only share experiences at the end in order to confer and compare, while not manipulating viewpoints or reactions. This experiment usually should not exceed 15 minutes. If any ill feelings occur, stop immediately and relocate.

Meditation

This technique is more of a passive one. Team members should sit across from one another, or in a circle. Designate a leader of the session who will speak calmly to guide everyone into a state of meditation. Members can optionally hold their own or each others hands, so long as everyone is comfortable. Start by guiding everyone's breathing, in and out, slowing it down by each breath. Clear away any thoughts and focus on the feelings in your hands. Keep the breathing slow and relaxed. Begin to think about positive intentions. The leader should calmly speak and invite potential spirits to give a sign of their presence. Signs may come in different forms, whether temperature or other sensations. Ask your team to acknowledge what they are feeling or if they notice something, to speak out. After ten (10) minutes or so, the leader can end the experiment. If at any time someone feels ill, stop the experiment and relocate them.

Reenactments

Work In Progress

Trigger Objects

Work In Progress